This is my first completed project in a long while, well... it's still got a few iterations to go but it is now my secondary project as I work on another 2d project.  

I decided to publish this as is because it is now stable and all the modes I thought of are in it. However the next phase is up in the air, I can go rogue-lite, multiplayer, or some kind of survival rpg style... Maybe even some hybrid of that group.

Regardless this was fun to get this far and satisfying, I look forward to any feedback on bugs and such or just ideas to add to this project.

Controls ===
Rotation: "A", "D"
Forward/Backward: "W","S"
Booster: "Left Shift"
Return: Escape Key (This also cancels fullscreen).

Progression===
Getting higher high scores unlocks harder difficulties. The game tells you what you need to unlock the next difficulty/stage.

Features & Tips===
The power ups appear more in lower difficulties:
Red Heart heals you, Blue Star gives you a shield.
Red Rocket gives a 25% speed just on boost, Red munition gives 25% faster fire rate.
Green Rocket gives 25% longer boost, Green munition gives 10 second longer shot duration.

Debris on destruction drop power-ups.  If you already have a powerup or max health you can't pick up a power up but you can collide with them. Colliding in this way wont hurt you. You can use the debris and powerups as a kind of barrier against asteroids.

Comments

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The game is possible or rather, getting to the final mode is possible certainly. It's made to not be possible to finish the game though as in Wave 16 exists but wave 15 should be impossible.

Yep here's my new high score.

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Good game. Interesting space.

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Thank you so much for playing! I'm happy you liked it.